Salamangreat Charge
Quick-Play
Card Text
Activate 1 of these effects; ● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn.
Card Legality
| Format | Limitation |
|---|---|
| TCG | Unlimited |
| OCG | Unlimited |
| MASTER DUEL | Unlimited |
Sets & Printings
Market Prices
| Marketplace | Price |
|---|---|
| TCGPlayer | $0.28 |
| Cardmarket | $0.28 |
| CoolStuffInc | $0.79 |