Rite of Aramesir
Normal
Card Text
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
Card Legality
| Format | Limitation |
|---|---|
| TCG | Unlimited |
| OCG | Unlimited |
| MASTER DUEL | Unlimited |
Sets & Printings
5 printings